๐Ÿ•น๏ธBase Mechanics

Base game mechanics

In general, base mechanics between different FPS games tend to be very similar. Nonetheless, there are a few specifics about Elarium worth clarifying.

Elarium has the follow mechanics:

  • Health

  • Energy Shield

  • Double Jumping

  • Melee

Health

Hit Points ("HP") represent how much damage a player character or object can sustain. The player character's health bar shows the amount of HP. The health bars HP is "low" at 50% and "critical" at 25%.

Shield

Similar to HP, Shield Points ("SP") represent how much damage a player character or object can absorb before it starts affecting their HP. Shields automatically regenerate at a rate of 25 SP per second after avoiding damage for 4 seconds.

As long as the Shield is active, damage will be deducted from SP before HP are affected. Similarly, HP recover before SP.

Melee

Melee attacks are attacks that take effect only within a short range of the player character, generally within arms' reach. Melee attacks pierce barriers and the closest enemy within a frontal cone reach. Melee does 50% damage to the enemy's total health and has a short grace period before applying.

Double Jumping

Pressing the jump key again allows the player's character to jump for a second time whilst still in mid-air. This allows for interesting vertical plays and creates an additional layer of complexity.

Dual Carry

At all times, players are able to carry a maximum of 2 weapons. There is no limitation of which weapons can be carried at the same time.

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