๐น๏ธBase Mechanics
Base game mechanics
In general, base mechanics between different FPS games tend to be very similar. Nonetheless, there are a few specifics about Elarium worth clarifying.
Elarium has the follow mechanics:
Health
Energy Shield
Double Jumping
Melee
Health
Hit Points ("HP") represent how much damage a player character or object can sustain. The player character's health bar shows the amount of HP. The health bars HP is "low" at 50% and "critical" at 25%.
Shield
Similar to HP, Shield Points ("SP") represent how much damage a player character or object can absorb before it starts affecting their HP. Shields automatically regenerate at a rate of 25 SP per second after avoiding damage for 4 seconds.
As long as the Shield is active, damage will be deducted from SP before HP are affected. Similarly, HP recover before SP.
Melee
Melee attacks are attacks that take effect only within a short range of the player character, generally within arms' reach. Melee attacks pierce barriers and the closest enemy within a frontal cone reach. Melee does 50% damage to the enemy's total health and has a short grace period before applying.
Double Jumping
Pressing the jump key again allows the player's character to jump for a second time whilst still in mid-air. This allows for interesting vertical plays and creates an additional layer of complexity.
Dual Carry
At all times, players are able to carry a maximum of 2 weapons. There is no limitation of which weapons can be carried at the same time.
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